ESCAPEMENT

a cultivation RPG — in development in the Blue Mountains, NSW

I'm Jake, a solo developer in the Blue Mountains, NSW, building Escapement — a cultivation RPG set in a world of water clocks, immortals, and cockatoos. Fate has long since shackled you with its decree: you are going to die young. What will you do with the little time you have left?

Solo-developed in Godot. More here when there's more to show.


Now hiring — Australia-based game artists

Posted August 2026 · paid concept test · $50/hr AUD · any style · remote

I'm commissioning paid concept tests from a small shortlist of artists working in deliberately different styles — the game's art style gets chosen by choosing its artists.

For calibration, the art I love: Ori and the Blind Forest, Hades, Sea of Stars, Disco Elysium. Shortlisted artists get the full taste brief (what I love and why) and world brief.

The test — a paid concept commission

The gig it leads to

Requirements

The process

Application → video-call interviews with strong applicants → first commissioning picks on Wednesday 12 August from the interviews so far → paid concept tests (~5-day window per test) → strong results lead to further paid work now, and the funded engagement when the money lands. Interviewed artists hear back within a week of the 12th. Applications stay open after the 12th — reviewed as they arrive until the roles are filled.

To apply

Email jobs@escapementgame.com with your portfolio link, your location, your usual rates, your specialty (if any), and a couple of sentences on how you'd approach an original cultivation-fantasy world. No cover letter needed. Questions before applying are welcome at the same address.